The Café That Predicts Orders
The Café That Predicts Orders
Interactive story
The Café That Predicts Orders
Premise: Your café starts serving drinks before customers speak. Build 10-14 scenes, 2-4 choices at each decision, exactly 4 reachable endings named Success, Clever Escape, Unexpected Twist and Comic Failure. Include meaningful consequences, one inventory or reputation variable where supported, no orphan scenes and no infinite loops.
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